一个鼠标类(Using C# and Win32API)
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namespace ClassLibrary.Hardware
{
// 原创 Using C# and Win32API ( 最近我把所有的Win32API看了1遍 很是过瘾 )
public class Mouse
{
internal const byte SM_MOUSEPRESENT = 19;
internal const byte SM_CMOUSEBUTTONS = 43;
internal const byte SM_MOUSEWHEELPRESENT = 75;
internal struct POINTAPI
{
internal int x;
internal int y;
}
internal struct RECT
{
internal int left;
internal int top;
internal int right;
internal int bottom;
}
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SwapMouseButton")]
internal extern static int SwapMouseButton(int bSwap);
[System.Runtime.InteropServices.DllImport("user32", EntryPoint = "ClipCursor")]
internal extern static int ClipCursor(ref RECT lpRect);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "GetCursorPos")]
internal extern static int GetCursorPos(ref POINTAPI lpPoint);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "ShowCursor")]
internal extern static bool ShowCursor(bool bShow);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "EnableWindow")]
internal extern static int EnableWindow(int hwnd, int fEnable);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "GetWindowRect")]
internal extern static int GetWindowRect(int hwnd, ref RECT lpRect);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetCursorPos")]
internal extern static int SetCursorPos(int x, int y);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "GetSystemMetrics")]
internal extern static int GetSystemMetrics(int nIndex);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetDoubleClickTime")]
internal extern static int SetDoubleClickTime(int wCount);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "GetDoubleClickTime")]
internal extern static int GetDoubleClickTime();
[System.Runtime.InteropServices.DllImport("kernel32.DLL", EntryPoint = "Sleep")]
internal extern static void Sleep(int dwMilliseconds);
//得到鼠标相对与全屏的坐标,不是相对与你的Form的,且与你的分辨率有关系
public static int FullScreenPosition_X
{
get
{
POINTAPI _POINTAPI = new POINTAPI();
GetCursorPos(ref _POINTAPI);
return _POINTAPI.x;
}
}
public static int FullScreenPosition_Y
{
get
{
POINTAPI _POINTAPI = new POINTAPI();
GetCursorPos(ref _POINTAPI);
return _POINTAPI.y;
}
}
// 隐藏 显示 鼠标
public static void Hide()
{
ShowCursor(false);
}
public static void Show()
{
ShowCursor(true);
}
// 将鼠标锁定在你的Form里 不过你得将你的Form先锁了,Form Resize 就失效了
public static void Lock(System.Windows.Forms.Form ObjectForm)
{
RECT _FormRect = new RECT();
GetWindowRect(ObjectForm.Handle.ToInt32(), ref _FormRect);
ClipCursor(ref _FormRect);
}
public static void UnLock()
{
RECT _ScreenRect = new RECT();
_ScreenRect.top = 0;
_ScreenRect.left = 0;
_ScreenRect.bottom = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Bottom;
_ScreenRect.right = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Right;
ClipCursor(ref _ScreenRect);
}
// 鼠标失效,不过失效的好像不只是鼠标,小心哦
public static void Disable(System.Windows.Forms.Form ObjectForm)
{
EnableWindow(ObjectForm.Handle.ToInt32(), 0);
}
public static void Enable(System.Windows.Forms.Form ObjectForm)
{
EnableWindow(ObjectForm.Handle.ToInt32(), 1);
}
// 鼠标自己移动 很想动画哦 参数是2个控件的handle
// 看这个方法前,先用凉水擦把脸。。。 反正我写的时候 头晕
public static void Move(int From_Handle_ToInt32, int To_Handle_ToInt32)
{
RECT rectFrom = new RECT();
RECT rectTo = new RECT();
int i;
GetWindowRect(From_Handle_ToInt32, ref rectFrom);
GetWindowRect(To_Handle_ToInt32, ref rectTo);
if ((rectFrom.left + rectFrom.right) / 2 - (rectTo.left + rectTo.right) / 2 > 0)
{
for (i = (rectFrom.left + rectFrom.right) / 2; i >= (rectTo.left + rectTo.right) / 2; i--)
{
SetCursorPos(i, (rectFrom.top + rectFrom.bottom) / 2);
Sleep(1);
}
}
else
{
for (i = (rectFrom.left + rectFrom.right) / 2; i <= (rectTo.left + rectTo.right) / 2; i++)
{
SetCursorPos(i, (rectFrom.top + rectFrom.bottom) / 2);
Sleep(1);
}
}
if ((rectFrom.top + rectFrom.bottom) / 2 - (rectTo.top + rectTo.bottom) / 2 > 0)
{
for (i = (rectFrom.top + rectFrom.bottom) / 2; i >= (rectTo.top + rectTo.bottom) / 2; i--)
{
SetCursorPos((rectTo.left + rectTo.right) / 2, i);
Sleep(1);
}
}
else
{
for (i = (rectFrom.top + rectFrom.bottom) / 2; i <= (rectTo.top + rectTo.bottom) / 2; i++)
{
SetCursorPos((rectTo.left + rectTo.right) / 2, i);
Sleep(1);
}
}
}
// 得到你的鼠标类型
public static string Type
{
get
{
if (GetSystemMetrics(SM_MOUSEPRESENT) == 0)
{
return "本计算机尚未安装鼠标";
}
else
{
if (GetSystemMetrics(SM_MOUSEWHEELPRESENT) != 0)
{
return GetSystemMetrics(SM_CMOUSEBUTTONS) + "键滚轮鼠标";
}
else
{
return GetSystemMetrics(SM_CMOUSEBUTTONS) + "键鼠标";
}
}
}
}
// 设置鼠标双击时间
public static void DoubleClickTime_Set(int MouseDoubleClickTime)
{
SetDoubleClickTime(MouseDoubleClickTime);
}
public static string DoubleClickTime_Get()
{
return GetDoubleClickTime().ToString();
}
// 设置鼠标默认主键 我是没有见过谁左手用鼠标
public static void DefaultRightButton()
{
SwapMouseButton(1);
}
public static void DefaultLeftButton()
{
SwapMouseButton(0);
}
}
}